OPE

Ope is a 3D platforming game on Steam in which you play as a little hero named Bô. His quest will lead him through an enchanted forest and temples where he’ll need to deliver shamans from corruption before the sun sets forever.

512px-Steam_icon_logo.svg.png

CONCEPTION

MY ROLE IN THE PROJECT

  • 15 weeks production.

  • 33 Students.

    • 3D modelers​

    • 3D animators

    • Level Designers

    • Programmers

    • Game Designers

    • Sound Composers

  • Level Design (level 1 of 10)

  • Game Design (Game Metrics)

  • In-Game UI/UX Programmer

    • HUD​

    • Tutorial

DESIGN PROCESS OF A LEVEL 1

- How they did it ? :

The first thing I did before making my first draft of the level was to play and analyze several first level from other 3D platformers. I wanted to learn on how they achieved their designs.

- Getting Started :

Then, I did my first draft in Sketchup and a Level Design Document (LDD) to have an early guideline to show and communicate with the level artist and the rest of the team.

Ope_LDD.png

- The Red Plumber knows best :

Having only the ability to run and jump, the Mario franchise has been a great inspiration to evolve from the First Draft to the Final Result.

I have replayed many of the franchise introduction levels. I analyzed them on how they teach the player the basics of the game.

Multiple Playtests and Iterations helped me to achieve an interesting first level for Ope.

 - Gameplay Intention  :

A tutorial level that sets the player in a forest near the home of the Avatar. It had to feel like it was an easy task for the Avatar to travel through.

Ope_Bramble
Ope_Bramble

press to zoom
ope_collectible
ope_collectible

press to zoom
Ope_4
Ope_4

press to zoom
Ope_Bramble
Ope_Bramble

press to zoom
1/4

Level Art by Kevin Tran

LEVEL WALKTHROUGH

CONCLUSION

Making a first level was a wonderful experience. I enjoy designing for new players and offer an experience that is approachable for people with different levels of skills.

Polishing the player experience the more I could in a short period of time with passionate team members was a very fulfilling opportunity at Campus ADN. 

IN-GAME UI/UX

During the 15 weeks of production of Ope, I have also designed and programmed the in-game UI and UX.

OPEVertivalSlice.png