IN-GAME UI/UX

During the 15 weeks of Ope productions, I designed a modular system for Tutorials.


At it's initial launch, Ope did not have an English Support. It was only in French. I had to invent a system that would give the opportunity to every players to play the game without any Languages Constrains.

Since the game has a cartoon look, Iconography was the way to go. It did not seem out of place. This has made it easy to share information with the user regardless of age, culture or language.

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Ope_Fade.png

HUD

I also have worked on Ope HUD. I made possible to show the player how many lives and how many Collectibles it have every time it collect one.

ope_Collectible
ope_Collectible

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Ope_Life
Ope_Life

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ope_Collectible
ope_Collectible

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I created a small animation for the Collectibles Display.  I decided to make it pop up and down. This way, it is not constantly taking screen space.