I have used a model and animation from one of Paragon's character. However, the Character's Blueprint, Event Graph and State Machine were made from scratch.
Why have I chose to work with an empty Character Blueprint? :
Optimization (I did not needed all the available animations and features)
More controls over the Avatar.
For the GrimWatch Avatar, the goal was to achieve an agile character, equipped with a devastating hand canon.
To amplify the game feel I did a "Blur" Post process when Dashing and a Cam Shake when firing.
The camera was also moved a little to the right to create an over the shoulder feel.
Similar to the Avatar, I have used a model and animation from a Paragon's character. The Character Blueprint, Event Graph and State Machine were made from scratch.
Detect the Avatar
I greatly enjoyed working around the character and the enemy in UE4. I am looking forward to design more complex AI and dive deeper with BluePrints. Next, I would also like to implement C++ in the mix.