OPE

Ope is a 3D platforming game on Steam in which you play as a little hero named Bô. His quest will lead him through an enchanted forest and temples where he’ll need to deliver shamans from corruption before the sun sets forever.

CONCEPTION

MY ROLE IN THE PROJECT

  • 15 weeks production.

  • 33 Students.

    • 3D modelers​

    • 3D animators

    • Level Designers

    • Programmers

    • Game Designers

    • Sound Composers

  • Level Design (level 1 of 10)

  • Game Design (Game Metrics)

  • In-Game UI/UX Programmer

    • HUD​

    • Tutorial

DESIGN PROCESS OF A LEVEL 1

- How they did it ? :

The first thing I did before making my first draft of the level was to play and analyze several first level from other 3D platformers. I wanted to learn on how they achieved their designs.

- Getting Started :

Then, I did my first draft in Sketchup and a Level Design Document (LDD) to have an early guideline to show and communicate with the level artist and the rest of the team.

- The Red Plumber knows best :

Having only the ability to run and jump, the Mario franchise has been a great inspiration to evolve from the First Draft to the Final Result.

I have replayed many of the franchise introduction levels. I analyzed them on how they teach the player the basics of the game.

Multiple Playtests and Iterations helped me to achieve an interesting first level for Ope.

 - Gameplay Intention  :

A tutorial level that sets the player in a forest near the home of the Avatar. It had to feel like it was an easy task for the Avatar to travel through.

Level Art by Kevin Tran

LEVEL WALKTHROUGH

CONCLUSION

Making a first level was a wonderful experience. I enjoy designing for new players and offer an experience that is approachable for people with different levels of skills.

Polishing the player experience the more I could in a short period of time with passionate team members was a very fulfilling opportunity at Campus ADN. 

IN-GAME UI/UX

During the 15 weeks of production of Ope, I have also designed and programmed the in-game UI and UX.

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